Patch Notes
for Way of the Passive Fist
- Fixed bug in that would cause a crash if you defeat the Final Boss and Level Up at the same time
- Fixed bug in PASSIVERSE MODE where obtaining an ability orb after having obtained all abilities would cause a crash
- Fixed bug in PASSIVERSE MODE where the game would crash when certain challenges were selected
- Fixed bug unique to players using a PS4 Pro with an HD display where the game would not display on screen correctly
- An Epilogue Story with 5 new Stages
- Unlocked after completing Story Mode
- Players with existing Story Save Data (with at least CH1 completed) will have New Dawn content automatically unlocked
- A new rogue-lite survival mode
- Unlocked along with New Dawn
- Accessed from the New Dawn sub-menu
- Improved pacing and difficulty curve
- Due to changes to the entire structure, Story progress is reset for all players
- Loading Screen visual update
- Extras Menu includes new setting: 'Score Style'
- Credits and Statistics accessible from Extras
- Score Style allows points that emit from the player to be changed to descriptors or emoticons
- Updated the end of encounter sequence to be faster
- Updated the Gold/Silver Rank Up events so that they are visible when hitting both at once
- Added colored particles on parry, dodge and catch actions
- New 'Shadow Warrior' enemy type added
- New 'Robo Clone' enemy added
- New enemy variations added
- Boss variations added
- Fixed Green Robot hitbox when it misses a grab
- Sped up the Wanderer's 'get up' animation
- Caught projectiles can hit any enemy, not just the enemy that originally threw it
- New Dawn & Passiverse modes save health level between stages and when quitting / resuming
- Updated the throw timing of the double knife throwing enemy
- New music for the New Dawn modes
- Fixed bug with monitors with non-standard resolutions not saving the resolution setting
- Added a Statistics screen, which is accessible from the Options Menu or Pause Menu
- Added score point updates emit from the player on score actions
- Added combo progress updates as combos increase
- Added Rank Progress updates when Gold/Silver Medal scores are reached
- Updated the danger zone visualization of the CH2 and CH3 hazards to show the exact area of effect
- Updated the sensitivity area for opening caches to be more generous
- Updated land mines in all levels
- Fixed shoulder-check move missing on tired enemies
- Updated the enemy AI to avoid middle-fight pathing
- Updated enemy AI to improve enemy cycling
- Updated the environmental presentation of the Final Boss fight
- Updated character ground impact sounds
- Added explosions to robotic enemies on death
- Fixed disintegrations for non-robot enemies
- Fixed sound sync issue when game is suspended on Xbox One
- Fixed a rare crash on throwback
- Fixed Steam PC screen capture shortcut